보고서 주문 후, 연도 업데이트와 커스터마이징을 위해 당사에서 연락드릴 예정입니다.
상세 사항에 따라 가격이 변동될 수 있으니 참고 바랍니다.
기본 보고서는 영문으로 작성되며, PDF,PPT,DOCX(워드) 형식으로 제공 가능합니다.
보고서 전달 후에는 환불이 불가능하오니 양해 바랍니다.
평균 납기는 2주이며, 형식과 내용에 따라 달라질 수 있습니다.
요약
상업 산업의 증강 현실 및 가상 현실 시장. Commerce in AR 및 VR 시장은 2027 년까지 2022 년에서 2027 년까지 28.4%의 CAGR로 성장할 것으로 예상됩니다. 시장은 높은 리콜과의 사용자 참여가 향상되어 증강 및 가상 현실 장치의 인기를 높이면서 주도됩니다
Summary
Augmented Reality & Virtual Reality Market for Commerce Industry. The market for AR and VR in Commerce is forecast to reach $3.2 billion by 2027, growing at a CAGR of 28.4% from 2022 to 2027. The market is driven by increasing popularity of Augmented & Virtual Reality Devices due to better user engagement with high recall rate
Table of Contents
1. Augmented Reality & Virtual Reality Market for Commerce Industry - Overview
1.1. Definitions and Scope
2. Augmented Reality & Virtual Reality Market for Commerce Industry - Executive summary
2.1. Market Revenue, Market Size and Key Trends by Company
2.2. Key Trends by type of Application
2.3. Key Trends segmented by Geography
3. Augmented Reality & Virtual Reality Market for Commerce Industry
3.1. Comparative analysis
3.1.1. Product Benchmarking - Top 10 companies
3.1.2. Top 5 Financials Analysis
3.1.3. Market Value split by Top 10 companies
3.1.4. Patent Analysis - Top 10 companies
3.1.5. Pricing Analysis
4. Augmented Reality & Virtual Reality Market for Commerce Industry Forces
4.1. Drivers
4.2. Constraints
4.3. Challenges
4.4. Porters five force model
4.4.1. Bargaining power of suppliers
4.4.2. Bargaining powers of customers
4.4.3. Threat of new entrants
4.4.4. Rivalry among existing players
4.4.5. Threat of substitutes
5. Augmented Reality & Virtual Reality Market for Commerce Industry -Strategic analysis
5.1. Value chain analysis
5.2. Opportunities analysis
5.3. Product life cycle
5.4. Suppliers and distributors Market Share
6. Augmented Reality & Virtual Reality Market for Commerce Industry – By Type (Market Size -$Million / $Billion)
6.1. Market Size and Market Share Analysis
6.2. Application Revenue and Trend Research
6.3. Product Segment Analysis
6.3.1. Introduction
6.3.2. Augmented Reality
6.3.2.1. Software
6.3.2.2. Service
6.3.3. Virtual Reality
6.3.3.1. Software
6.3.3.2. Service
7. Augmented Reality & Virtual Reality Market for Commerce Industry – By Application (Market Size -$Million / $Billion)
7.1. Introduction
7.2. Gaming
7.3. Home-furnishing
7.4. Hospitality
7.5. Real Estate
7.6. Fashion
7.7. Automotive
7.8. Education
7.9. Art & Entertainment
7.9.1. Sport
7.9.2. Film
7.9.3. Concert & Event
7.9.4. Literature
7.10. Others
8. Augmented Reality & Virtual Reality - By Geography (Market Size -$Million / $Billion)
8.1. Augmented Reality & Virtual Reality Market for Commerce Industry - North America Segment Research
8.2. North America Market Research (Million / $Billion)
8.2.1. Segment type Size and Market Size Analysis
8.2.2. Revenue and Trends
8.2.3. Application Revenue and Trends by type of Application
8.2.4. Company Revenue and Product Analysis
8.2.5. North America Product type and Application Market Size
8.2.5.1. U.S.
8.2.5.2. Canada
8.2.5.3. Mexico
8.2.5.4. Rest of North America
8.3. Augmented Reality & Virtual Reality - South America Segment Research
8.4. South America Market Research (Market Size -$Million / $Billion)
8.4.1. Segment type Size and Market Size Analysis
8.4.2. Revenue and Trends
8.4.3. Application Revenue and Trends by type of Application
8.4.4. Company Revenue and Product Analysis
8.4.5. South America Product type and Application Market Size
8.4.5.1. Brazil
8.4.5.2. Venezuela
8.4.5.3. Argentina
8.4.5.4. Ecuador
8.4.5.5. Peru
8.4.5.6. Colombia
8.4.5.7. Costa Rica
8.4.5.8. Rest of South America
8.5. Augmented Reality & Virtual Reality - Europe Segment Research
8.6. Europe Market Research (Market Size -$Million / $Billion)
8.6.1. Segment type Size and Market Size Analysis
8.6.2. Revenue and Trends
8.6.3. Application Revenue and Trends by type of Application
8.6.4. Company Revenue and Product Analysis
8.6.5. Europe Segment Product type and Application Market Size
8.6.5.1. U.K
8.6.5.2. Germany
8.6.5.3. Italy
8.6.5.4. France
8.6.5.5. Netherlands
8.6.5.6. Belgium
8.6.5.7. Spain
8.6.5.8. Denmark
8.6.5.9. Rest of Europe
8.7. Augmented Reality & Virtual Reality – APAC Segment Research
8.8. APAC Market Research (Market Size -$Million / $Billion)
8.8.1. Segment type Size and Market Size Analysis
8.8.2. Revenue and Trends
8.8.3. Application Revenue and Trends by type of Application
8.8.4. Company Revenue and Product Analysis
8.8.5. APAC Segment – Product type and Application Market Size
8.8.5.1. China
8.8.5.2. Australia
8.8.5.3. Japan
8.8.5.4. South Korea
8.8.5.5. India
8.8.5.6. Taiwan
8.8.5.7. Malaysia
9. Augmented Reality & Virtual Reality Market for Commerce Industry - Entropy
9.1. New product launches
9.2. M&A's, collaborations, JVs and partnerships
10. Augmented Reality & Virtual Reality Market for Commerce Industry Company Analysis
10.1. Market Share, Company Revenue, Products, M&A, Developments
10.2. eBay
10.3. Amazon
10.4. Ikea
10.5. Facebook
10.6. Sephora
10.7. BMW
10.8. Harley Davidson
10.9. Sotheby
10.10. Company 9
10.11. Company 10
10.12. Company 11 and more
"*Financials would be provided on a best efforts basis for private companies"
11. Augmented Reality & Virtual Reality Market for Commerce Industry -Appendix
11.1. Abbreviations
11.2. Sources
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보고서 주문 후, 연도 업데이트와 커스터마이징을 위해 당사에서 연락드릴 예정입니다.
상세 사항에 따라 가격이 변동될 수 있으니 참고 바랍니다.
기본 보고서는 영문으로 작성되며, PDF,PPT,DOCX(워드) 형식으로 제공 가능합니다.
보고서 전달 후에는 환불이 불가능하오니 양해 바랍니다.
평균 납기는 2주이며, 형식과 내용에 따라 달라질 수 있습니다.
요약
상업 산업의 증강 현실 및 가상 현실 시장. Commerce in AR 및 VR 시장은 2027 년까지 2022 년에서 2027 년까지 28.4%의 CAGR로 성장할 것으로 예상됩니다. 시장은 높은 리콜과의 사용자 참여가 향상되어 증강 및 가상 현실 장치의 인기를 높이면서 주도됩니다
Summary
Augmented Reality & Virtual Reality Market for Commerce Industry. The market for AR and VR in Commerce is forecast to reach $3.2 billion by 2027, growing at a CAGR of 28.4% from 2022 to 2027. The market is driven by increasing popularity of Augmented & Virtual Reality Devices due to better user engagement with high recall rate
Table of Contents
1. Augmented Reality & Virtual Reality Market for Commerce Industry - Overview
1.1. Definitions and Scope
2. Augmented Reality & Virtual Reality Market for Commerce Industry - Executive summary
2.1. Market Revenue, Market Size and Key Trends by Company
2.2. Key Trends by type of Application
2.3. Key Trends segmented by Geography
3. Augmented Reality & Virtual Reality Market for Commerce Industry
3.1. Comparative analysis
3.1.1. Product Benchmarking - Top 10 companies
3.1.2. Top 5 Financials Analysis
3.1.3. Market Value split by Top 10 companies
3.1.4. Patent Analysis - Top 10 companies
3.1.5. Pricing Analysis
4. Augmented Reality & Virtual Reality Market for Commerce Industry Forces
4.1. Drivers
4.2. Constraints
4.3. Challenges
4.4. Porters five force model
4.4.1. Bargaining power of suppliers
4.4.2. Bargaining powers of customers
4.4.3. Threat of new entrants
4.4.4. Rivalry among existing players
4.4.5. Threat of substitutes
5. Augmented Reality & Virtual Reality Market for Commerce Industry -Strategic analysis
5.1. Value chain analysis
5.2. Opportunities analysis
5.3. Product life cycle
5.4. Suppliers and distributors Market Share
6. Augmented Reality & Virtual Reality Market for Commerce Industry – By Type (Market Size -$Million / $Billion)
6.1. Market Size and Market Share Analysis
6.2. Application Revenue and Trend Research
6.3. Product Segment Analysis
6.3.1. Introduction
6.3.2. Augmented Reality
6.3.2.1. Software
6.3.2.2. Service
6.3.3. Virtual Reality
6.3.3.1. Software
6.3.3.2. Service
7. Augmented Reality & Virtual Reality Market for Commerce Industry – By Application (Market Size -$Million / $Billion)
7.1. Introduction
7.2. Gaming
7.3. Home-furnishing
7.4. Hospitality
7.5. Real Estate
7.6. Fashion
7.7. Automotive
7.8. Education
7.9. Art & Entertainment
7.9.1. Sport
7.9.2. Film
7.9.3. Concert & Event
7.9.4. Literature
7.10. Others
8. Augmented Reality & Virtual Reality - By Geography (Market Size -$Million / $Billion)
8.1. Augmented Reality & Virtual Reality Market for Commerce Industry - North America Segment Research
8.2. North America Market Research (Million / $Billion)
8.2.1. Segment type Size and Market Size Analysis
8.2.2. Revenue and Trends
8.2.3. Application Revenue and Trends by type of Application
8.2.4. Company Revenue and Product Analysis
8.2.5. North America Product type and Application Market Size
8.2.5.1. U.S.
8.2.5.2. Canada
8.2.5.3. Mexico
8.2.5.4. Rest of North America
8.3. Augmented Reality & Virtual Reality - South America Segment Research
8.4. South America Market Research (Market Size -$Million / $Billion)
8.4.1. Segment type Size and Market Size Analysis
8.4.2. Revenue and Trends
8.4.3. Application Revenue and Trends by type of Application
8.4.4. Company Revenue and Product Analysis
8.4.5. South America Product type and Application Market Size
8.4.5.1. Brazil
8.4.5.2. Venezuela
8.4.5.3. Argentina
8.4.5.4. Ecuador
8.4.5.5. Peru
8.4.5.6. Colombia
8.4.5.7. Costa Rica
8.4.5.8. Rest of South America
8.5. Augmented Reality & Virtual Reality - Europe Segment Research
8.6. Europe Market Research (Market Size -$Million / $Billion)
8.6.1. Segment type Size and Market Size Analysis
8.6.2. Revenue and Trends
8.6.3. Application Revenue and Trends by type of Application
8.6.4. Company Revenue and Product Analysis
8.6.5. Europe Segment Product type and Application Market Size
8.6.5.1. U.K
8.6.5.2. Germany
8.6.5.3. Italy
8.6.5.4. France
8.6.5.5. Netherlands
8.6.5.6. Belgium
8.6.5.7. Spain
8.6.5.8. Denmark
8.6.5.9. Rest of Europe
8.7. Augmented Reality & Virtual Reality – APAC Segment Research
8.8. APAC Market Research (Market Size -$Million / $Billion)
8.8.1. Segment type Size and Market Size Analysis
8.8.2. Revenue and Trends
8.8.3. Application Revenue and Trends by type of Application
8.8.4. Company Revenue and Product Analysis
8.8.5. APAC Segment – Product type and Application Market Size
8.8.5.1. China
8.8.5.2. Australia
8.8.5.3. Japan
8.8.5.4. South Korea
8.8.5.5. India
8.8.5.6. Taiwan
8.8.5.7. Malaysia
9. Augmented Reality & Virtual Reality Market for Commerce Industry - Entropy
9.1. New product launches
9.2. M&A's, collaborations, JVs and partnerships
10. Augmented Reality & Virtual Reality Market for Commerce Industry Company Analysis
10.1. Market Share, Company Revenue, Products, M&A, Developments
10.2. eBay
10.3. Amazon
10.4. Ikea
10.5. Facebook
10.6. Sephora
10.7. BMW
10.8. Harley Davidson
10.9. Sotheby
10.10. Company 9
10.11. Company 10
10.12. Company 11 and more
"*Financials would be provided on a best efforts basis for private companies"
11. Augmented Reality & Virtual Reality Market for Commerce Industry -Appendix
11.1. Abbreviations
11.2. Sources
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