보고서 주문 후, 연도 업데이트와 커스터마이징을 위해 당사에서 연락드릴 예정입니다.
상세 사항에 따라 가격이 변동될 수 있으니 참고 바랍니다.
기본 보고서는 영문으로 작성되며, PDF,PPT,DOCX(워드) 형식으로 제공 가능합니다.
보고서 전달 후에는 환불이 불가능하오니 양해 바랍니다.
평균 납기는 2주이며, 형식과 내용에 따라 달라질 수 있습니다.
요약
증강 및 가상 현실 안경 시장. Global AR 및 VR Eyeglass 시장 규모는 2027 년까지 2022 년에서 2027 년까지 예측 기간 동안 22.8%의 CAGR로 성장할 것으로 예상됩니다. AR 및 VR Eyeglass 시장은 주로 의료의 채택을 증가시키는 것과 같은 요인에 의해 주도됩니다
Summary
Augmented and Virtual Reality Eyeglass Market. Global AR and VR Eyeglass Market size is forecast to reach $3.9 billion by 2027, growing at a CAGR of 22.8% during the forecast period from 2022 to 2027. The AR and VR Eyeglass market is driven primarily by the factors such as increasing adoption from medical industry due to its demanding medical applications, rising usage of head-mounted displays for real time navigation in automotive sector, and this will drive the Augmented Reality and Virtual Reality Eyeglasses Industry
Table of Contents
1. Augmented & Virtual Reality Eyeglass Market - Overview
1.1. Definitions and Scope
2. Augmented & Virtual Reality Eyeglass Market - Executive summary
2.1. Market Revenue, Market Size and Key Trends by Company
2.2. Key Trends by type of Application
2.3. Key Trends segmented by Geography
3. Augmented & Virtual Reality Eyeglass Market
3.1. Comparative analysis
3.1.1. Product Benchmarking - Top 10 companies
3.1.2. Top 5 Financials Analysis
3.1.3. Market Value split by Top 10 companies
3.1.4. Patent Analysis - Top 10 companies
3.1.5. Pricing Analysis
4. Augmented & Virtual Reality Eyeglass Market Forces
4.1. Drivers
4.2. Constraints
4.3. Challenges
4.4. Porters five force model
4.4.1. Bargaining power of suppliers
4.4.2. Bargaining powers of customers
4.4.3. Threat of new entrants
4.4.4. Rivalry among existing players
4.4.5. Threat of substitutes
5. Augmented & Virtual Reality Eyeglass Market - Strategic analysis
5.1. Value chain analysis
5.2. Opportunities analysis
5.3. Product life cycle
5.4. Suppliers and distributors Market Share
6. Augmented & Virtual Reality Eyeglass Market – By Type (Market Size -$Million / $Billion)
6.1. Market Size and Market Share Analysis
6.2. Application Revenue and Trend Research
6.3. Product Segment Analysis
6.3.1. Introduction
6.3.2. Augmented Reality Glasses
6.3.3. Virtual Reality Glasses
6.3.4. AR & VR Compatible Glasses
7. Augmented & Virtual Reality Eyeglass Market – By Component (Market Size -$Million / $Billion)
7.1. Introduction
7.2. Display
7.2.1. Optical See-Through Display
7.2.2. Video See-Through Display
7.3. Micro-processor
7.4. Controller
7.5. Others
8. Augmented & Virtual Reality Eyeglass Market – By Application (Market Size -$Million / $Billion)
8.1. Introduction
8.1.1. Thermal Vision
8.1.2. Threat Detection
8.1.3. Situation Simulation
8.1.4. Disease Detection
8.1.5. Virtual Training
8.1.6. Remote Communication
8.1.7. Sport
8.1.8. Film
8.1.10. Concert & Event
8.1.10. Literature
8.1.11. Visual Art
8.1.12. Others
9. Augmented & Virtual Reality Eyeglass – By End Use Industry(Market Size -$Million / $Billion)
9.1. Segment type Size and Market Share Analysis
9.2. Application Revenue and Trends by type of Application
9.3. Application Segment Analysis by Type
9.3.1. Aerospace and Defense
9.3.2. Automotive
9.3.3. Travel and Tourism
9.3.4. Gaming
9.3.5. Healthcare
9.3.6. E-Commerce
9.3.7. Retail
9.3.8. Education
9.3.9. Media and Entertainment
9.3.11. Others
10. Augmented & Virtual Reality Eyeglass - By Geography (Market Size -$Million / $Billion)
10.1. Augmented & Virtual Reality Eyeglass Market - North America Segment Research
10.2. North America Market Research (Million / $Billion)
10.2.1. Segment type Size and Market Size Analysis
10.2.2. Revenue and Trends
10.2.3. Application Revenue and Trends by type of Application
10.2.4. Company Revenue and Product Analysis
10.2.5. North America Product type and Application Market Size
10.2.5.1. U.S.
10.2.5.2. Canada
10.2.5.3. Mexico
10.2.5.4. Rest of North America
10.3. Augmented & Virtual Reality Eyeglass - South America Segment Research
10.4. South America Market Research (Market Size -$Million / $Billion)
10.4.1. Segment type Size and Market Size Analysis
10.4.2. Revenue and Trends
10.4.3. Application Revenue and Trends by type of Application
10.4.4. Company Revenue and Product Analysis
10.4.5. South America Product type and Application Market Size
10.4.5.1. Brazil
10.4.5.2. Venezuela
10.4.5.3. Argentina
10.4.5.4. Ecuador
10.4.5.5. Peru
10.4.5.6. Colombia
10.4.5.7. Costa Rica
10.4.5.8. Rest of South America
10.5. Augmented & Virtual Reality Eyeglass - Europe Segment Research
10.6. Europe Market Research (Market Size -$Million / $Billion)
10.6.1. Segment type Size and Market Size Analysis
10.6.2. Revenue and Trends
10.6.3. Application Revenue and Trends by type of Application
10.6.4. Company Revenue and Product Analysis
10.6.5. Europe Segment Product type and Application Market Size
10.6.5.1. U.K
10.6.5.2. Germany
10.6.5.3. Italy
10.6.5.4. France
10.6.5.5. Netherlands
10.6.5.6. Belgium
10.6.5.7. Spain
10.6.5.8. Denmark
10.6.5.9. Rest of Europe
10.7. Augmented & Virtual Reality Eyeglass – APAC Segment Research
10.8. APAC Market Research (Market Size -$Million / $Billion)
10.8.1. Segment type Size and Market Size Analysis
10.8.2. Revenue and Trends
10.8.3. Application Revenue and Trends by type of Application
10.8.4. Company Revenue and Product Analysis
10.8.5. APAC Segment – Product type and Application Market Size
10.8.5.1. China
10.8.5.2. Australia
10.8.5.3. Japan
10.8.5.4. South Korea
10.8.5.5. India
10.8.5.6. Taiwan
10.8.5.7. Malaysia
11. Augmented & Virtual Reality Eyeglass Market - Entropy
11.1. New product launches
11.2. M&A's, collaborations, JVs and partnerships
12. Augmented & Virtual Reality Eyeglass Market Company Analysis
12.1. Market Share, Company Revenue, Products, M&A, Developments
12.2. Google (Now “Alphabet”)
12.3. Samsung
12.4. Optinvent
12.5. Microsoft
12.6. Sony
12.7. Epson
12.8. HP
12.9. Toshiba
12.10. Facebook
12.11. HTC
"*Financials would be provided on a best efforts basis for private companies"
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보고서 주문 후, 연도 업데이트와 커스터마이징을 위해 당사에서 연락드릴 예정입니다.
상세 사항에 따라 가격이 변동될 수 있으니 참고 바랍니다.
기본 보고서는 영문으로 작성되며, PDF,PPT,DOCX(워드) 형식으로 제공 가능합니다.
보고서 전달 후에는 환불이 불가능하오니 양해 바랍니다.
평균 납기는 2주이며, 형식과 내용에 따라 달라질 수 있습니다.
요약
증강 및 가상 현실 안경 시장. Global AR 및 VR Eyeglass 시장 규모는 2027 년까지 2022 년에서 2027 년까지 예측 기간 동안 22.8%의 CAGR로 성장할 것으로 예상됩니다. AR 및 VR Eyeglass 시장은 주로 의료의 채택을 증가시키는 것과 같은 요인에 의해 주도됩니다
Summary
Augmented and Virtual Reality Eyeglass Market. Global AR and VR Eyeglass Market size is forecast to reach $3.9 billion by 2027, growing at a CAGR of 22.8% during the forecast period from 2022 to 2027. The AR and VR Eyeglass market is driven primarily by the factors such as increasing adoption from medical industry due to its demanding medical applications, rising usage of head-mounted displays for real time navigation in automotive sector, and this will drive the Augmented Reality and Virtual Reality Eyeglasses Industry
Table of Contents
1. Augmented & Virtual Reality Eyeglass Market - Overview
1.1. Definitions and Scope
2. Augmented & Virtual Reality Eyeglass Market - Executive summary
2.1. Market Revenue, Market Size and Key Trends by Company
2.2. Key Trends by type of Application
2.3. Key Trends segmented by Geography
3. Augmented & Virtual Reality Eyeglass Market
3.1. Comparative analysis
3.1.1. Product Benchmarking - Top 10 companies
3.1.2. Top 5 Financials Analysis
3.1.3. Market Value split by Top 10 companies
3.1.4. Patent Analysis - Top 10 companies
3.1.5. Pricing Analysis
4. Augmented & Virtual Reality Eyeglass Market Forces
4.1. Drivers
4.2. Constraints
4.3. Challenges
4.4. Porters five force model
4.4.1. Bargaining power of suppliers
4.4.2. Bargaining powers of customers
4.4.3. Threat of new entrants
4.4.4. Rivalry among existing players
4.4.5. Threat of substitutes
5. Augmented & Virtual Reality Eyeglass Market - Strategic analysis
5.1. Value chain analysis
5.2. Opportunities analysis
5.3. Product life cycle
5.4. Suppliers and distributors Market Share
6. Augmented & Virtual Reality Eyeglass Market – By Type (Market Size -$Million / $Billion)
6.1. Market Size and Market Share Analysis
6.2. Application Revenue and Trend Research
6.3. Product Segment Analysis
6.3.1. Introduction
6.3.2. Augmented Reality Glasses
6.3.3. Virtual Reality Glasses
6.3.4. AR & VR Compatible Glasses
7. Augmented & Virtual Reality Eyeglass Market – By Component (Market Size -$Million / $Billion)
7.1. Introduction
7.2. Display
7.2.1. Optical See-Through Display
7.2.2. Video See-Through Display
7.3. Micro-processor
7.4. Controller
7.5. Others
8. Augmented & Virtual Reality Eyeglass Market – By Application (Market Size -$Million / $Billion)
8.1. Introduction
8.1.1. Thermal Vision
8.1.2. Threat Detection
8.1.3. Situation Simulation
8.1.4. Disease Detection
8.1.5. Virtual Training
8.1.6. Remote Communication
8.1.7. Sport
8.1.8. Film
8.1.10. Concert & Event
8.1.10. Literature
8.1.11. Visual Art
8.1.12. Others
9. Augmented & Virtual Reality Eyeglass – By End Use Industry(Market Size -$Million / $Billion)
9.1. Segment type Size and Market Share Analysis
9.2. Application Revenue and Trends by type of Application
9.3. Application Segment Analysis by Type
9.3.1. Aerospace and Defense
9.3.2. Automotive
9.3.3. Travel and Tourism
9.3.4. Gaming
9.3.5. Healthcare
9.3.6. E-Commerce
9.3.7. Retail
9.3.8. Education
9.3.9. Media and Entertainment
9.3.11. Others
10. Augmented & Virtual Reality Eyeglass - By Geography (Market Size -$Million / $Billion)
10.1. Augmented & Virtual Reality Eyeglass Market - North America Segment Research
10.2. North America Market Research (Million / $Billion)
10.2.1. Segment type Size and Market Size Analysis
10.2.2. Revenue and Trends
10.2.3. Application Revenue and Trends by type of Application
10.2.4. Company Revenue and Product Analysis
10.2.5. North America Product type and Application Market Size
10.2.5.1. U.S.
10.2.5.2. Canada
10.2.5.3. Mexico
10.2.5.4. Rest of North America
10.3. Augmented & Virtual Reality Eyeglass - South America Segment Research
10.4. South America Market Research (Market Size -$Million / $Billion)
10.4.1. Segment type Size and Market Size Analysis
10.4.2. Revenue and Trends
10.4.3. Application Revenue and Trends by type of Application
10.4.4. Company Revenue and Product Analysis
10.4.5. South America Product type and Application Market Size
10.4.5.1. Brazil
10.4.5.2. Venezuela
10.4.5.3. Argentina
10.4.5.4. Ecuador
10.4.5.5. Peru
10.4.5.6. Colombia
10.4.5.7. Costa Rica
10.4.5.8. Rest of South America
10.5. Augmented & Virtual Reality Eyeglass - Europe Segment Research
10.6. Europe Market Research (Market Size -$Million / $Billion)
10.6.1. Segment type Size and Market Size Analysis
10.6.2. Revenue and Trends
10.6.3. Application Revenue and Trends by type of Application
10.6.4. Company Revenue and Product Analysis
10.6.5. Europe Segment Product type and Application Market Size
10.6.5.1. U.K
10.6.5.2. Germany
10.6.5.3. Italy
10.6.5.4. France
10.6.5.5. Netherlands
10.6.5.6. Belgium
10.6.5.7. Spain
10.6.5.8. Denmark
10.6.5.9. Rest of Europe
10.7. Augmented & Virtual Reality Eyeglass – APAC Segment Research
10.8. APAC Market Research (Market Size -$Million / $Billion)
10.8.1. Segment type Size and Market Size Analysis
10.8.2. Revenue and Trends
10.8.3. Application Revenue and Trends by type of Application
10.8.4. Company Revenue and Product Analysis
10.8.5. APAC Segment – Product type and Application Market Size
10.8.5.1. China
10.8.5.2. Australia
10.8.5.3. Japan
10.8.5.4. South Korea
10.8.5.5. India
10.8.5.6. Taiwan
10.8.5.7. Malaysia
11. Augmented & Virtual Reality Eyeglass Market - Entropy
11.1. New product launches
11.2. M&A's, collaborations, JVs and partnerships
12. Augmented & Virtual Reality Eyeglass Market Company Analysis
12.1. Market Share, Company Revenue, Products, M&A, Developments
12.2. Google (Now “Alphabet”)
12.3. Samsung
12.4. Optinvent
12.5. Microsoft
12.6. Sony
12.7. Epson
12.8. HP
12.9. Toshiba
12.10. Facebook
12.11. HTC
"*Financials would be provided on a best efforts basis for private companies"
(주)데타에이아이컨설팅코리아
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대표 : AMMINI CHAITANYA KUMAR
사업자등록번호 : 820-86-01881
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데타에이아이컨설팅코리아(주)
서울 강남구 역삼로 169 TIPSTOWN S2 6F
대표 : 김우현
사업자등록번호 : 820-86-01881
통신판매업신고 : 제 2024-서울강남-01757호
@Copyright 2023. All Right Reserved. Hosted by HWASEON